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ScarKy0
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Apr 20, 2026
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| // How can you be ensnared/cuffed and have nothing detected?? | ||
| if (toDelete.Count == 0) | ||
| return; |
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In theory impossible but client crashes without it. Checking for ApplyingState doesn't help.
Complains that the list is empty, so probably something with snares or cuffs being not predicted/networked correctly?
Everything else works fine.
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Golubgik
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Apr 21, 2026
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About the PR
Added the biodegrade ability for the changeling.
Why / Balance
Working towards #39439
Technical details
New actions that raises an event on itself and frees its owner. Long live standalone actions.
We get all cuffs and snares on an entity, then grab the first one from the list and show it as a popup.
Then uncuff, remove snares and delete all of them cause acid.
Media
2026-04-20.22-34-04.mp4
Requirements
Breaking changes
SharedCuffableSystem.IsCuffed()now takesEntity<CuffableComponent?>instead ofEntity<CuffableComponent>SharedEnsnareableSystem.ForceFree()now takesEntity<EnsnaringComponent?>instead ofEntityUid, EnsnaringComponent?EnsnareableComponentandEnsnaringComponentare now access restricted toSharedEnsnareableSystemChangelog